Wednesday 30 October 2013

Jamie Heaslip: we"re predicting when rugby players will get injured



Flickr/M MD



Ireland rugby captain Jamie Heaslip says his team has

been harnessing data to protect players from injury, and of course

to help them train to win. The idea is, if we can have a picture of

a player’s health and what’s normal for them, we can measure when

they are most rundown, or vulnerable to injury, and adjust training

or games tactics to prevent this from happening.


“We’ve been wearing GPS packs when we play since

2009, and they track endless amounts of data,” the Lions players

said. “Like any sport the game takes its toll on players, so we

take all this data and put it into an algorithm and are able to

essentially predict when a player is likely to get injured,

depending on that GPS data.”


The GPS

data
tells us how fast and far a player has been running,

measuring the pressure being placed on the body itself. All types

of other data can be fed in to build up a full picture of health.

“First thing in the morning we undergo a range of motion tests and

everything is logged in the computer. You ask basic things like how

did you sleep last night, how are you feeling. It creates a profile

for the person and the more you do it, the more it learns. Then it

can signal to you the players’ health — green for good, amber

means keep an eye on them and red, there’s a chance of

injury.” 


“You can set the threshold for how sensitive it can

be — so you might get some false positives depending on where you

set the thresholds.”


In this space, there are obviously plenty of other

applications, but for now it’s at the high end of markets that can

afford it. “People are already wearing all these different

trackers, the trick is how to use them. One day they could flag up

if you might get a cold, and then flag that up to your GP. We’re at

the tip of the iceberg, and have no idea where it will

go.” 


For Heaslip though, it’s not only changing how

players are treated, but how they play. By mapping the field using

GPS data, they can create different speed zones that dictate where

the game sped up and slowed down, so they can prepare when playing

the same team again.


“When you go from playing club games, to national and

international, instead of coming away thinking that was very fast

and felt like a tough game, you have something measurable now. You

can work out the pace per metre, and know that’s how fast the game

will be. You can train to get used to that pace of the game so you

don’t get caught out.” Heaslip says it has totally transformed how

the team trains, and as such totally changed the players’ bodies as

things like body fat continue to be measured. 


Beyond the field though, Heaslip sees the marketing

potential in this burgeoning area in utilising social interactions

to help the viewer feel more connected to the game.




“Imagine if you have a big kick at the end of the

game, and while you’re at home you can see his heart rate — how it

drops down right before he kicks or peaks. In American football you

could measure force in the tackles — a big rugby tackle is like a

small car crash, imagine if you see massive hit and get that

G-force. It gives people a bit more realism and gets them closer to

the game. I think that will be an interesting aspect over the next

few years.”



Jamie Heaslip: we"re predicting when rugby players will get injured

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